In scythe, each player represents a fallen leader attempting to restore their honour and lead their faction to power in eastern EUROPA. Players conquer territory, enlist new recruits, reap Resources, gain villagers, build structures, and activate monstrous Mach's. Each player begins the game with different Resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game. Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness. Every part of scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate Mach's to deter opponents from invading, and expand their borders to reap greater types and quantities of Resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.